
In Sanity of Morris, the stealth segments are almost too forgiving, respawning you almost in the exact spot you died – thus reducing the threat and impact of dying. I always seem to struggle with the mechanic if it’s a little too unforgiving but I’ll always soldier on and try my best to complete the game, as I did with Someday You’ll Return and What Happened, to name a few. I say it every time I review a psychological horror game, but I’m not the biggest fan of stealth games in general. It’s a bit dark but I’m hiding from that ‘thing’ with the blue light!

There aren’t really any puzzles, as when you find one Johnathan will usually just solve it himself, but later into the game, there’s an area where you have to open doors, make plants grow, and sneak behind enemies in a way that could be deemed a puzzle, I guess. One hit off anything and you’re dead.Īside from the stealthy segments and exploring, you also have to use your torch ala Alan Wake style, focusing the beam on certain plant-based objects in order to make them grow or shrink based on the situation. Why not have your torch on at all times? The enemies will spot you if you stand up or if your light shines in their general direction – so you have to be sneaky and cautious. At times this is fine, but at others the game is very, very dark, meaning you’ll sometimes not know where to go simply because you can’t see the way. You’re a man who is slowly going insane due to the things he sees and hears whilst looking for his father, causing your vision to diminish and the voice in your head to slowly become more psychotic the longer you spend in the various locations.Īs you’d expect, it’s a first-person game that loves throwing you in very dark rooms with only a circular beam of light from your torch to show the way. Sanity of Morris it a stealth-based linear exploration game, you don’t have much freedom in where you go or how you progress, but it does have various documents and items which you’ll have to explore in order to find. So, with the aim being to absorb you within their world and offer an experience you become engrossed in, did Sanity of Morris succeed? Let’s find out…

I’ve honestly never heard of the latter until today, and also sadly saw that development of part 2 has been put on hold, but it’s a game I’m certainly going to check out as it sounds similar to Bohemian Killing.

They also developed True Tales of Bloodstreet 13, a free-to-play title on Steam, in which you try to reconstruct the events of an incident to solve the case. Woven was a game that looks like a toddlers fantasy, yet there was a dark side to the story the further you got. Woven was Alterego Games‘ first published game, which we reviewed on launch, and today marks the release of Sanity of Morris, a game that is about as different as you can get! Having played a number of similar titles over the last few years, was this game able to stand above the rest and creep me out?Īlterego Games are a fairly small indie developer that wants to create engaging games which people can wind down with and lose themselves within. What’s the logical step to take after you’ve developed a game all about a world created out of colourful woollen creatures, develop a dark psychological thriller about aliens and conspiracies – obviously.
